luxSMP Season 5
Everything about holding land, and losing it.
Getting started
A nation is a team that holds land.
- 1
Get 3 members
You need 3 members to claim. They don't have to be online.
- 2
Make a team
- 3
Claim your land
It's free, and it centers the land on you.
- 4
Run it from one menu
/city manages everything.
Ranks
Your rank follows your member count.
Village
Town
City
Empire
Land
Expansion prices
Each expansion adds 25 to your radius, and your member count limits how far you can go. Move the slider to see what your nation can reach.
| Radius | Price | Members needed |
|---|---|---|
| 75 | $5,000 | 3 |
| 100 | $10,000 | 3 |
| 125 | $15,000 | 3 |
| 150 | $20,000 | 3 |
| 175 | $25,000 | 4 |
| 200 | $30,000 | 5 |
| 225 | $35,000 | 6 |
| 250 | $40,000 | 7 |
Keeping it
- With fewer than 3 members, you have 7 days before losing your land.
- Land is released if no member logs in for 30 days.
- Unclaiming gives no refund, and you wait 24 hours to claim again.
Protection
Outsiders can't
- Build or break
- Open storage
- Use doors
- Hurt animals
These can still damage it
- Creepers and ghasts
- Withers and endermen
- Falling blocks
Griefing isn't restored
Once it's gone, it's gone. Wars open your land to griefing, so plan for that.
Letting people in
Leaders can open each of these to everyone, or give them as a permit to a player or a nation.
- A war deletes permits between the two sides.
- The flag, lava and explosions from players are always protected.
- Fire is allowed for anyone with the build right.
Flags
- Every land has a flag on a 20-block pole.
- Leaders can change the design for free outside a war.
- A flag can only be destroyed in a war, by hitting it for 30 seconds.
War
- A nation can be declared on right away if 3 members are online, or after a 24-hour online clock if not.
- Peace needs both leaders.
- Two nations can't fight again for 24 hours.
- Both nations glow during a war. Bedrock players get a text line pointing to the nearest enemy instead.
- Teleports and ender chests are blocked during a war.
- Leaders can't transfer leadership during a war.
Deaths and logging out
Kill target
Half of the members online at declaration, rounded up.
- Dying means waiting 30 minutes as a frozen spectator, or until the war ends.
- Logging out during a war drops your items, counts as a death and starts the wait.
Winning
Target reached, then flag destroyed
The enemy wins that landTarget reached, and the leader was really killed
The enemy wins every landEveryone down at once
The enemy wins the original landPeace, surrender or the timer running out
No land changes handsAfter a war
- The winner keeps captured land.
- Both nations get 48 hours of immunity after a capture.
- Losing your last land disbands your team.
- Former members of a disbanded team wait 24 hours to claim again.
- Anyone off their land for 10 straight minutes during the war can be kicked.
Storage
Only on your land
You can't place these outside your land, except on land that lets you build:
- Chests and barrels
- Shulker boxes
- Hoppers, droppers and dispensers
Allowed anywhere
These can still carry your things:
- Chest boats
- Chest and hopper minecarts
- Pack animals
Tools
Shows borders as beacon beams.
Gives you a map item.
Waypoints
Kingdom, land and flag alert waypoints can be turned on or off in /city.
Server map
Nations will show on the server map. The link goes here once it's running.
Discord
Discord posts war alerts, and teams get roles.
Open 1K HavenCommands
Opens the menu.
Land
Claims land centered on you. Leaders only.
Shows the price. Add confirm to pay. Leaders only.
Explains the result. Add confirm to do it. Leaders only.
Opens the flag design menu. Leaders only.
Gives you the map item.
Turns borders on or off for you.
Shows a nation's leader, members and size.
Lists every nation.
Shows what's open and who has a permit.
War
Add the team's name. Shows the fee, then add confirm to declare. Leaders only.
Offers peace, or accepts an offer. Leaders only.
Shows the fee. Add confirm to pay and end the war. Leaders only.
Shows your nation's wars and timers.